ORIGINAL SOFTWARE / STRATEGIC SLOTH

Tools for makers.
Built from real work.

Original software for game interfaces, creative workflows, and everyday production. Explore available releases, inspect working demos, or find a free tool for a small task.

Illustration of grid cells generating terrain, water, trees, and a building

SliceForge World Editor

In development

Paint a symbolic tile grid, preview a generated 2.5D/3D scene, and playtest the same world. The map-authoring surface in SliceForge Studio.

Explore World Editor ↗

THE TOOLS / INSIDE THE WORK

See the tools in use.

Recorded interfaces, a runtime capture, and the design decisions behind the workflow.

DESKTOP WORKSPACE · AWAITING LAUNCH

DriveDeck

From plugging in to packing up.

DRIVEDECK / WORKFLOW ILLUSTRATION
  1. 01ConnectClaim your external drive
  2. 02OrganizeFolders, pins, and projects
  3. 03TransferQueue and check progress
  4. 04Safely ejectFinish the session
Workflow illustration. Product screenshots will give this sequence its next level of detail.

A portable workspace has a beginning and an end: connect the drive, organize the work, manage transfers, and disconnect safely.

Behind the design

The design focus is continuity across that whole journey. Organization, transfer status, and safe eject belong in the same workspace.

Explore DriveDeck

VISUAL WRITING · RECORDED DEVELOPMENT DEMO

NarriaFlow

A story you can see taking shape.

54-second silent edit from the saved demo. Browser tabs removed; original interaction speed. Development UI may differ from the release.

Watch connected scene cards, switch to an ordered outline, and inspect character details in a real recorded writing workspace.

Behind the design

The canvas supports relationships; the outline supports sequence. Keeping both views within reach gives the author different ways to work with the same story.

Explore NarriaFlow

UNREAL ENGINE · ACTUAL RUNTIME SCREENSHOT

Focusrail

Make navigation visible.

Focusrail running pause menu with Resume focused and a debug overlay showing its index, next and previous targets
Captured runtime demo — ResumeButton is focused. This is a screenshot, not an interactive demo.

The runtime overlay names the focused widget, its rail index, and the next and previous targets beside the running pause menu.

Behind the design

Expose focus behavior directly in the interface being tested. Designers and developers can inspect the navigation path while checking the menu.

View Focusrail on Fab

WORLD AUTHORING · RECORDED DEVELOPMENT DEMO

SliceForge World Editor

Paint the map. Inspect the world.

33-second silent development recording. Original interaction speed. This shows the grid-authoring prototype, not a finished release.

A real development recording places the editable cell grid beside the generated 3D preview, with terrain tools and a prop shelf around the work.

Behind the design

Keep the authoring decisions and their spatial result visible together. The painted grid remains the source while the preview lets you inspect the generated scene.

Explore World Editor

SPATIAL WEB APP · SYNTHETIC PROPERTY DEMO

Real Estate 3D Home

Turn a plan into a place.

90-second silent walkthrough of a synthetic demonstration home. Local application work; not a real property listing.

A connected 2D/3D property application brings floor-plan structure, furnished spaces, and walkthrough presentation together.

Behind the design

Keep geometry review and presentation review connected but distinct. A convincing walkthrough should sit beside the plan that defines the building.

Explore the real estate case study

BUILD SOMETHING GOOD

Your next idea.
Our kind of challenge.

Work with the studio ↗

Original software developed and published by Strategic Sloth LLC.

Explore our original games →

GAME UI PACKS / COMING NEXT

Give your game
a language of its own.

Original interface packs from Strategic Sloth.
Thoughtful screens. Consistent components.
The small details that make play feel right.

A new collection in planning. These are visual direction studies; packs are not available to purchase yet.

MEET THE TOOL BEHIND THE WORKFLOW

Have a direction already? Meet SliceForge.

Arrange editable screens, refine component states, and export assets and layout data for your game’s implementation.

Explore SliceForge
Tell us what your game needs

04 / A LITTLE STUDIO, OFFLINE

Art worth taking
off the canvas.

Bold back prints. Little creatures.
A world of detail for your everyday.

Explore the merch (opens in a new tab)

From our SliceForge collection.
Shop and check out on Fourthwall.