PRICING · USD

Clear prices, before the first call.

Most studios make you ask. We publish what our work costs: fixed packages to start, “from” prices for builds, and a day rate for everything else. After a short call you get a written scope with a fixed total.

START SMALL

A first step
for any project.

For a game, an app, a website or a course. Their findings carry straight into a bigger scope if you go further.

Screen review

$490

48 hours

One screen or one flow, reviewed by a senior designer on video.

  • 15–20 minute recorded walkthrough
  • Annotated frames for every issue
  • Top five fixes, ranked

Best for: A quick, low-risk second opinion before you commit to more.

Start with this ↗

GAME UI & UX

Menus, HUDs and systems UI, designed and built in your engine.

Twenty years of game interfaces: MechWarrior 5, Dauntless, nine studios as UX Director at AppLovin. We design the flow, the look and the motion, then implement it in Unreal, Unity, Godot or the web. About game ui & ux →

Game UI system

From$24,000

6–10 weeks

The whole visual language: style frames, a component library with every state, and the key screens.

  • Look development on real screens
  • Component library with all states
  • Front end, HUD, store and settings
  • Specs, assets and implementation support

Best for: A new game, or a redesign that has to hold up at screen two hundred.

Start with this ↗

Embedded UI partner

$6,500/ month

Monthly

A senior UI lead in your team: design, motion and implementation, in your tools and your sprints. Half-time $6,500 / month, full-time $12,500 / month.

  • Half-time $6,500 or full-time $12,500 per month
  • Works in your repository and sprints
  • Weekly demos
  • Source, docs and handover included

Best for: Production teams without a dedicated UI designer or UI engineer.

Start with this ↗

APP DEVELOPMENT

Web, desktop and mobile apps with dense, task-heavy interfaces.

Editors, dashboards, writing tools and 3D product apps, designed and built by the same team. We ship our own software, so we know what it takes to go from a prototype to something people use every day. About app development →

App MVP

From$24,000

6–10 weeks

A first release of your web or mobile app: product design, front end and back end, from one team.

  • Product design and prototype
  • Front end and back end
  • One platform: web or mobile
  • Weekly demos, source code and handover

Best for: Founders and teams turning a validated idea into working software.

Start with this ↗

GAME DEVELOPMENT

Mobile games and prototypes, from first playable to store launch.

We design, build and publish our own games: Tropic Tumble is live on Google Play, Runefjord is in testing and Norman Ascension is in development for Steam. We bring the same practice to yours. About game development →

Mobile game prototype

From$15,000

4–6 weeks

Your core loop, playable on a phone, with the UI and game feel that make it worth testing.

  • Playable core loop on device
  • Game UI and feedback
  • Playtest build
  • A plan for the next stage

Best for: Testing a game idea with real players before committing to production.

Start with this ↗

Game: prototype to store launch

From$45,000

Scoped per game

A complete mobile game designed, built and released, the way we shipped Tropic Tumble.

  • Game design, UI, art direction and build
  • Ads and in-app purchases
  • Store listing, screenshots and trailer
  • Release on Google Play or the App Store

Best for: Publishers and founders who want a finished game, not just a prototype.

Start with this ↗

WEBSITES & TRAINING

Studio and product websites, and training people actually finish.

Marketing sites built as components, and learning products where the interaction does the teaching: training games, simulations and guided practice with a debrief. About websites & training →

Website

From$7,500

3–4 weeks

A marketing or product site, designed and built as components, with performance and accessibility checked.

  • Design and build
  • Responsive on every screen size
  • Performance and accessibility pass
  • Launch support

Best for: Studios, products and games that need a site that shows the work properly.

Start with this ↗

Training & simulation pilot

From$8,000

Scoped per pilot

One learning journey where the interaction does the teaching: practice, feedback and a debrief.

  • One learning journey, designed and built
  • Interaction and feedback design
  • Progress, results and debrief screens
  • Pilot build for your learners

Best for: Training teams whose courses get started but not finished.

Start with this ↗

SENIOR DAY RATE

$850 per day

For work outside a package: Remi or a senior specialist, billed by the day. Useful for small changes, extra screens, or support after a package.

Book days ↗

WHAT CHANGES THE PRICE

Six things move
the number.

“From” prices cover the smallest typical scope. These are what we look at when we quote yours.

QUESTIONS

Pricing questions.

What does “from” mean?

It is the price of the smallest typical scope. After a short call we send a written scope with a fixed price, so you know the total before anything starts.

How do payments work?

Packages are billed in milestones agreed in the written scope. Monthly partnerships are billed monthly.

Who does the work?

Remi Couture leads every project personally. Trusted engineers, artists and producers join under the same lead when the scope needs them.

Do you only work on games?

No. Games are the deepest part of the practice, and the same team designs and builds apps, websites and training products.

Will you sign an NDA?

Yes. Send yours with your first message, or ask for ours.

Where are you, and when do you work?

In the Montreal area, on Eastern Time, working with teams worldwide.

Can we start with something small?

Yes. The $490 screen review and the $2,900 audit are designed as first steps, and their findings carry into a bigger scope.

START A PROJECT

Not sure which package fits?
Send us the build.

Tell us what you are building, your engine or stack and your dates. Remi replies personally within one business day, with a suggested first step and a price.