01 / INTERFACE REVIEW
Find the friction before you rebuild.
Start with a key screen or flow. Review hierarchy, navigation, and feedback together.
- Annotated screen review
- Prioritized design recommendations
- A clear next scope
INDEPENDENT DESIGN, DEVELOPMENT & PUBLISHING
FOUNDER-LED / BUILT WITH INTENTIONGame UI, digital products, and interactive experiences. From the first idea to working software.
Nearly 20 years of experience. One connected creative practice.
SLICEFORGE / ORIGINAL STUDIO SOFTWARE Game UI & UX ✳ Product design ✳ Creative development
Design, prototype, and develop your next product.
Explore services ↗02 / MADE BY USOriginal software, developer tools, and games.
Discover our creations ↗SELECTED PROFESSIONAL WORK / FOUNDER CAREER
Piranha Games · UX / UI · 2016–2018A connected set of interfaces for choosing a destination, evaluating a contract, and preparing a mech for the next mission.
Inspect the screens & contribution →
Gogii Games · Game UI · 2009–2013Collection, deck-building and card-detail interfaces that bring artwork, comparison and composition into the same visual language.
Inspect the screens & contribution →
UX Magicians · Senior UX Product Designer · 2020–2021A front end that follows the PC flow, taken from grey-box wireframes to a coloured pass: agent select, party lobby, queue, mode choice, match found, missions, friends, store and collection.
Inspect the screens & contribution →Remi Couture’s career and agency work. These credits do not imply direct Strategic Sloth client relationships or endorsement.
DESIGN THROUGH IMPLEMENTATION
The live lab demonstrates menu flow, controller navigation, skins, and motion. Explore the studio’s services and the engineering behind the experience.
Play the live demo ↗
SELECTED WORK / PRODUCTS & PROTOTYPES
01 / ORIGINAL STUDIO PRODUCTInspect the workspace and the decisions behind the workflow. →
02 / TRAINING PROTOTYPEA one-minute film, detailed screens, and a journey you can click through. →
03 / SYNTHETIC PROPERTY DEMOInspect the plan, room views, and a furnished 3D walkthrough. →
EXPERIENCE BEHIND THE STUDIO
Remi Couture’s career spans game interfaces and interactive products, with past client and partner experience including:
Disney · Sony · Riot Games · Tencent · AppLovin
Founder career and agency experience; these are not presented as direct Strategic Sloth clients.Meet the founder →REMI COUTURE / DESIGN & DEVELOPMENT
Creative tools. Generated worlds. Spatial experiences. Real work from the studio.
00–08 / SliceForge: an editable interface screenshot and recorded component refinement. 08–18 / World Editor: grid authoring beside a generated preview. 18–28 / Real Estate 3D Home: a synthetic property walkthrough. 28–38 / NarriaFlow: connected chapters and scene cards. 38–45 / Focusrail: a static runtime screenshot showing focus diagnostics. The reel has no speech or music.
ORIGINALS / DEVELOPED BY STRATEGIC SLOTH
Our own releases put the same design and development practice to work. Developed and published by Strategic Sloth LLC.
Released · Google PlayMerge stickers. Collect shiny surprises. Bring your island to life.
Play our latest release →
Available · Free to startGame interfaces you can actually build.
Explore the software ↗
Available on FabReliable controller navigation for Unreal Engine.
Discover the plugin →
Original game · In developmentAn online medieval life and dynasty RPG. Coming to Steam.
Discover the game →
YOUR PROJECT / DIRECT COLLABORATION
I’m Remi Couture. Nearly 20 years of game UI and UX experience shape how I approach creative tools, interactive products, and the details people feel when they use them.
We can start with one important flow, a focused interface review, or a prototype your team can inspect together.
Tell me your target timing. We’ll agree on scope and availability before work begins.
PEOPLE BEHIND THE WORK
Remi leads the project. Engineering, art, design, and delivery specialists join as the scope requires.
LET’S MAKE SOMETHING THAT WORKS