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CLIENT WORK · GAME UI & UX

Dauntless

Crafting, hunt matchmaking, the season journal and item comparison for a co-op action RPG.

Crafting at the armoursmith
ClientPhoenix Labs
Years2018
RoleUX / UI design · Unreal Engine
ServiceGame UI & UX →

The challenge

Crafting and gear comparison sit at the centre of the loop, and they had to work with a controller as well as a mouse.

The approach

Controller-first layouts with comparison kept in view at the armoursmith, plus the quest system UX and the workflow around it.

The result

A teammate wrote that the UX workflow and pipeline Remi created were still in use at the studio years later.

Crafting UXHUD & menusController-first

SCREENS

From the work.

Screens from the project as delivered.

From Remi Couture’s career at or for Phoenix Labs. Shown as founder experience; it does not imply Phoenix Labs is a Strategic Sloth client. Artwork and trademarks belong to their owners.

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