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CLIENT WORK · GAME UI & UX

MechWarrior 5: Mercenaries

A connected set of interfaces for choosing a destination, evaluating a contract and preparing a mech for the next mission.

Star map with planets, travel routes and news
ClientPiranha Games
Years2016–2018
RoleUX / UI design · Unreal Engine
ServiceGame UI & UX →

The challenge

A deep mercenary sim has a lot to say: star systems, factions, contracts, salvage and a hangar full of mechs. Players need to make one decision at a time without losing the bigger picture.

The approach

One console frame and one visual language across the star map, mission briefing and mech bay, with a strict information hierarchy so the next action is always the clearest thing on screen.

The result

Shipped with MechWarrior 5: Mercenaries on PC. The screens below are from the work.

Unreal EngineSystems UIInformation hierarchy

SCREENS

From the work.

Screens from the project as delivered.

From Remi Couture’s career at or for Piranha Games. Shown as founder experience; it does not imply Piranha Games is a Strategic Sloth client. Artwork and trademarks belong to their owners.

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