THE STUDIO

Thoughtful tools.
Playful possibilities.

An independent tools and game studio bringing nearly 20 years of game interface experience to the next generation of creators.

FOUNDED BY REMI COUTURE

Built from the work.
Made for what’s next.

I founded Strategic Sloth to build the tools I kept wishing existed during production. After nearly 20 years designing game UI and UX, I know how much time disappears into rebuilding states, preparing assets, and keeping a design system consistent.

My work spans mobile, console, PC, and interactive products. That experience now informs a focused studio practice: thoughtful interfaces, practical developer tools, and ideas built around play.

The aim is simple: spend less time repeating production tasks and more time making the creative decisions that reach the player.

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Remi Couture, founder of Strategic Sloth, in his studio
Remi CoutureFounder · Game UI / UX designer · Builder
Nearly 20 yearsGame UI, UX & product design
From screen to engineUnity · Unreal · Godot · WebGL · Custom
Founder-ledDirect collaboration, from brief to handoff

REMI’S PAST CLIENT & PARTNER EXPERIENCE

Disney · Sony · Riot Games · Tencent · Universal Studios · Hasbro · Twitch · AppLovin

SELECTED STUDIO WORK

Experience, put to work.

Our own products turn familiar production problems into practical tools.

SliceForge Compose showing a fantasy alchemy interface with reusable components

01 / GAME UI PRODUCTION

SliceForge

Take a visual reference beyond the flat image. Build editable layouts, prepare component states, and export a reusable UI kit.

The challenge
Turning a promising mockup into an interface a team can actually build.
The approach
Keep structure, states, preview, and export in one focused workflow.
Explore the product

02 / UNREAL ENGINE NAVIGATION

Focusrail

A UMG plugin for one of the details players feel immediately: reliable menu focus.

The challenge
Keeping controller navigation predictable across menus, popups, and scrolling screens.
The approach
Remember focus, track navigation paths, and bring the right widget into view.
View Focusrail on Fab
NAVIGATION BEHAVIOR / ILLUSTRATION
01Open a menu
02Move between widgets
03Return with focus intact

03 / DESKTOP WORKFLOWS

DriveDeck

Built · Awaiting launch

An external SSD becomes a working environment: organize files, manage transfers, and safely eject when the work is done.

The challenge
Making a portable drive feel like a coherent workspace, from plugging in to disconnecting.
The approach
A familiar desktop surface backed by a transfer engine, recoverable file operations, and native safe eject.
Explore DriveDeck

04 / VISUAL WRITING

NarriaFlow

A book-writing web app for authors who think visually. An infinite canvas connects the outline, manuscript, characters, and ideas behind a world.

The challenge
Keeping a story’s structure and its many connections close to the writing.
The approach
Bring spatial planning, rich-text editing, linked organization, and AI story assistance into one workspace.
Explore NarriaFlow

05 / WORLD AUTHORING

SliceForge World Editor

In development

A grid-based authoring surface in SliceForge Studio, with a working core that turns painted cells into a previewable, playable world.

The challenge
Keeping map authoring, generated scenes, and playtesting grounded in the same world data.
The approach
Use the painted grid as the source of truth, regenerate affected components, and stream visible chunks into the preview.
Explore World Editor
Schematic world generated from a painted tile grid

WHAT WE BRING

Craft across the whole experience.

01

Game UI & UX

HUDs, menus, flows, and design systems that help players find their way.

02

Developer tools

Practical products that simplify repetitive work and support the creative process.

03

Product direction

Clear priorities, considered interactions, and a path from initial idea to engine handoff.

BUILD SOMETHING GOOD

Your next idea.
Our kind of challenge.

Work with the studio