THE STUDIO
Small on purpose. Senior by default.
Strategic Sloth LLC is a founder-led studio. You work with the person who designs the interface, not an account manager, and the team grows around the project when it needs to.
FOUNDER · LEADS EVERY PROJECT
Guillaume “Remi” Couture
Twenty years designing game interfaces, from Club Penguin at Disney to MechWarrior 5 at Piranha Games, Dauntless at Phoenix Labs and three years on Squad at Offworld. As UX Director at AppLovin he set the standards for nine mobile studios at once.
He started Strategic Sloth to do the whole job: design the flow, make it look right, animate it and build it where it runs. The studio also makes its own games and tools, which keeps the practice honest about what shipping takes.
THE TEAM
People we build with.
Trusted specialists who join under Remi when the scope needs them. One lead, one point of contact, no vendor chain.

Unity3D and C#, with Go services and Kubernetes behind them

Senior software engineer, 10+ years building SaaS and AI platforms

Founder of UI Peeps; adjunct professor of UX/UI for games

Senior UI artist; game UI for Unreal, motion graphics and illustration

Operations, client service, sales and team coordination

Business owner and sales coach; two decades leading customer service
SPECIALISTS ON CALL
HOW WE WORK
Four promises.
The things clients tell us they could not get from a bigger vendor.
A fixed price first
Published packages and a written scope with a fixed total before work begins.
One senior lead
Design and implementation answer to the same person, so nothing is lost between them.
In your tools
Your repository, your sprints, your engine. Work arrives as commits and builds, not just pictures.
A clean handover
Source, files, documentation and a walkthrough. Remi replies within one business day throughout.
TWENTY YEARS OF CREDITS
Shipped with the teams.
Remi’s career before and alongside the studio. Founder experience; not a list of Strategic Sloth clients.
- 2022–25OffworldSenior UX/UI Designer
- 2021–22AppLovin Central CreativeUX Director
- 2020–21UX MagiciansSenior UX/UI Product Designer
- 2019–20Frima StudioLead UX/UI Designer
- 2018Sprung StudiosUX/UI & VR Art Director
- 2018Phoenix LabsUX/UI Designer
- 2016–18Piranha GamesUX/UI Designer
- 2015–16Hothead GamesSenior UX/UI Designer
- 2014–15DeNAUX/UI Designer
- 2013–14Cupcake DigitalUX/UI Designer
- 2009–13Gogii GamesUX/UI Designer & Illustrator
- 2006–09DisneyIllustrator
“UI, UX, illustration and implementation Remi was a one stop shop to get stuff done. Strong recommend, would hire again.”
“Remi had a huge influence on Boom Boom Football. He applied his formidable understanding of UX to make some excellent changes to the game’s flow and followed that up with solid artistic implementation. When we lost a key screen building artist, Remi proactively learned new areas of Unity to fill that gap.”
“It was an absolute pleasure to work with Rémi on Super Battle Tactics and his efforts brought in massive improvements to the User Experience. … He regularly shared his knowledge with the rest of the team to educate everyone in thinking about User Experiences earlier in the design pipelines.”
START A PROJECT
Send a screen, a flow or a build.
We’ll suggest where to start.
Tell us what you are building, your engine or stack and your dates. Remi replies personally within one business day, with a suggested first step and a price.