From first click to next step.
- Inventory
- Equipment
- Item comparison
- Quest journal
- Player HUD
- Reward dialog
22 presentation mockups exploring the collection. These are visual concepts, not finished assets or engine screenshots. Additional screens shown are proposed extensions. Any prices inside the store mockup are illustrative game UI content.
GAME UI COLLECTION / COLLECTION CONCEPT
Every item has a story. Every screen has a purpose.
A cohesive direction for inventories, equipment, quest logs, and player HUDs.
DESIGNED AS A SYSTEM
Fantasy RPGs and adventure games with equipment, character progression, and quest-driven exploration.
The plan is to carry one visual language through complete screens, individual controls, and the moments between them. Matching states and documented screen flows will help you adapt the interface to your game.
Layouts, components, and interaction guidance are proposed together. Final contents will be confirmed before release.
THE PROPOSED COLLECTION
UI + UX, TOGETHER
A proposed interaction flow for this collection, with focus, feedback, and a predictable way back.
Browse items by category with a visible current selection.
Compare an item against equipped gear before committing.
Equip or cancel, then return to the same inventory slot.
Visible focus, readable labels, states that do not rely on color alone, room for longer text, and layouts reviewed at different screen sizes. Implemented navigation and accessibility still need testing inside your game.
BEFORE YOU BUILD
We’ll publish exact formats, supported versions, and dependencies with the finished pack.
TAKE YOUR OWN DIRECTION
Explore editable screens, reusable components, and UI kit exports. Start shaping your interface while this collection takes form.
A FEW DETAILS
Not yet. This page shares the planned direction and contents. Pricing, a sample, and purchase options will be added when the pack is ready.
These are visual concept mockups, not screenshots of finished assets or an engine integration. Release previews will show the actual delivered files.
The proposed pack is a separate product. No paid SliceForge subscription requirement is planned. Any optional customization workflow and its requirements will be documented before release.
Yes. Contact the studio with your game genre, engine, and the screens you need. Requests help prioritize the first releases.
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