STRATEGIC SLOTH · TRAINING & SIMULATION

Make the next step clear.
Make practice playable.

Strategic Sloth brings game interface craft to cyber training and simulation. We build learner journeys, mission interfaces, and playable practice that turn complex tasks into clear decisions.

UI / UX design · Interactive prototyping · Unreal UMG & CommonUI

FROM FIRST LOGIN TO FIRST ACTIVITY

  1. 01 / Find your pathOnboarding and learning journeys
  2. 02 / Understand the missionBriefings, objectives, and feedback
  3. 03 / Learn by doingPlayable practice and simulation
Try a playable example ↓
Commercial cyber range UXOnboarding, learning paths, and mission flow for a gamified cyber training platform.
Unreal interface toolingUMG and CommonUI work, including a focus navigation plugin available on Fab.
Security minigamesShort playable lessons for awareness and skills practice.

SELECTED WORK

A first-time experience for a gamified cyber range.

Onboarding, learning paths, and mission entry. Portfolio examples use sample content and neutral branding.

THE PROBLEM

How does a new learner get from choosing a training path to understanding—and starting—the next activity?

DESIGN APPROACH

Learner flow, interface design, and interactive prototyping: compare onboarding directions, make module status clear, and connect the map to the briefing.

WHAT TO EXPLORE

Try the animated globe and location zoom, then compare the path selection and onboarding flows below. These are design prototypes with sample progress.

Globe view of the training world with the first module pinned on the map and a next-up panel showing The threat landscape.

Globe direction: the learning path lives on the map, with the next module always one click away. Explore the spinning globe, select a module, and zoom into its location.

Seven design directionsFrom a live globe and a world map to a direct-path SOC view, for military, enterprise, and friendlier audiences.
Six-step onboardingWelcome, agreement, security, identity, training path, ready. One decision per screen.
Path to first activityChoose a program or path, read the briefing, start the first module. No dead ends.

INTERFACE TOOLING

From interface design to working tools.

Playable practice and Unreal tooling you can explore yourself.

Available on Fab

Focusrail

Our UMG plugin for predictable keyboard and controller focus. The same problem shows up in dense training desktops: focus lost behind a popup, a panel that scrolls the wrong widget out of view.

View on Fab

PLAYABLE MINIGAME

Keep Finance Online

Protect the network while keeping essential services available.

Network Defense gameplay: an isometric network with a gateway, inspection point, core server, and Finance connection to restore. ACTUAL GAMEPLAY
Playable prototype · About 5 minutes

The network is yours.
Keep it online.

Finance is offline. Traffic is coming in. Can you restore the connection without letting a threat through?

3 rounds · No sign-up · Play in your browser

Inspect traffic to uncover evidence. You decide what belongs on the network.

Keep Finance OnlineBeginner cybersecurity practice · Three rounds · Decision replay and debrief
Open full screen

CLICK-THROUGH PROTOTYPES

Try the flows yourself.

Working HTML prototypes with sample content. Click the buttons inside the frame to move through each flow.

World map: mission control and a live campaign mapBrowse paths in mission control, read the briefing, and see progress across the map.
Open full screen
SOC direct: from path choice to first activity in two screensThe shortest route: pick a path, see every module, begin.
Open full screen
Onboarding: six steps from welcome to readyAccount setup, security, identity, and a starting path, one decision per screen.
Open full screen

CAPABILITY

Interfaces built for training.

Training platforms serve two people at once: the trainee working through a hard problem, and the instructor keeping a whole cohort moving. Our design approach keeps both in control, from the first screen to the next decision.

Trainer dashboards
Cohort progress at a glance, with the stuck trainee surfaced before they give up.
Mission flow
Briefing, objectives, hints, and debrief that keep momentum through a long exercise.
Assessment and skill panels
Scores that map to a framework your buyers recognize, shown without overwhelming the learner.
Dense desktop UX
Keyboard-first layouts for analysts who live in terminals, consoles, and logs.
CommonUI at scale
Input routing, focus, and layering that survive dozens of screens and modes.

LET’S TALK

Building a training experience? Let’s talk.

Tell us about your learners, platform, and the experience you want to improve. We can discuss interface design, interactive prototyping, or a playable training exercise for your project.